Friday, March 13, 2009

CHAPTER 2 - Introduction to ActionScript Tutorial

ActionScript is the scripting language of Macromedia Flash MX. A scripting language is a way to communicate with a program; you can use it to tell Flash what to do and to ask Flash what is happening as a movie runs. This two-way communication lets you create interactive movies. In this tutorial, you will examine the tasks involved in creating an interactive jigsaw puzzle.

This tutorial is designed for Flash users who are ActionScript beginners but who want to work toward advanced abilities. You should already be familiar with basic actions and know how to assign them in the Actions panel. To get the most out of this tutorial, you should first complete the Introduction to Flash MX Tutorial, under Help > Tutorials. You should also be comfortable with the concepts presented in “Writing Scripts with ActionScript” and “Creating Interaction with ActionScript,” under Help > Using Flash.

This tutorial takes approximately one hour to complete, depending upon your experience, and will teach you how to do the following tasks:

• Initialize the movie
• Save and retrieve information
• Display information in a dynamic text box
• Write an expression
• Control the flow of the movie
• Create commands and reuse code
• Use a built-in object
• Test the movie
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Contents
Trademarks
CHAPTER 1 - Introduction to Flash MX Tutorial
CHAPTER 1 - What you should know
CHAPTER 1 - View the completed movie
CHAPTER 1 - Analyze the stiletto.fla file
CHAPTER 1 - Define properties for a new document and create a ...
CHAPTER 1 - Create and mask vector art
CHAPTER 1 - Tween bitmap effects within a movie cl...
CHAPTER 1 - Load dynamic text at runtime
CHAPTER 1 - Add animation and navigation to button...
CHAPTER 1 - Add streaming and event sounds
CHAPTER 1 - Organize your Library panel
CHAPTER 1 - Test download performance and publish ...
CHAPTER 1 - The next steps
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CHAPTER 2 - Introduction to ActionScript Tutorial
CHAPTER 2 - View a completed movie
CHAPTER 2 - Initialize the movie
CHAPTER 2 - Save and retrieve information
CHAPTER 2 - Display information in a dynamic text ...
CHAPTER 2 - Write an expression
CHAPTER 2 - Control the flow ofthe movie
CHAPTER 2 - Create commands and reuse code
CHAPTER 2 - Use a built-in object
CHAPTER 2 - Test the movie
CHAPTER 2 - The next steps
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CHAPTER 3 - Introduction to Components Tutorial
CHAPTER 3 - Types of components
CHAPTER 3 - View the completed form
CHAPTER 3 - Create a form
CHAPTER 3 - The next steps
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